I’ve started generating some random maps using the hex tile set in my last post. The map below uses only 3 tiles from the set, placed and rotated randomly. Once I add more of the tiles in, I’m going to group them together into general types. For example I might have 3 tiles which can be used for open terrain, 3 for forested areas and 3 for hills. By doing this, I’m hoping to get less homogenous results as well as create some defined features and regions on the map that span multiple tiles.