I was recently inspired to revisit the concept I had previously explored using hex maps. This time, I was curious to see some of the different combinations of triangular tiles. Each triangular tile is broken into four parts by lines that bisect the three edges. Looking at every combination of fill and void for these four pieces results in 16 unique tiles.
I rendered the tiles as solid black to allow the tiles to blend together so that it is harder to see the original grid. I really like the larger contiguous pieces that span multiple tiles. The results remind me of the old puzzle game IZZI which uses similarly divided squares. Looking at it now, I’m sure I was subconsciously thinking of IZZI when I made the tiles pure black and white. I would be interested to see how well the rules of that game could be applied to triangular tiles.