Here is some further refinement on the pixel sorting script. Setting up effected ranges for brightness and saturation was relatively straightforward. However, Hue was little more complicated because it’s not just 0-100 scale, it’s a continuous wheel of color. It doesn’t have a beginning or an end, it wraps around so that the highest value is right next to the lowest value. What you call 0 and what you call 100 is completely arbitrary. So in order to avoid arbitrary breaks, I had to make the values wrap around. You can actually see an example of the arbitrary breaks that happen in the last image I posted yesterday. It happens in the red to orange range which is where the values go from 100 back to 0.
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